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Turn-based party tactics

Dungeon Combat Initiative

Remember the best part of game night — the moment your plan came together? That moment, in five-minute tactical duels on your phone.

8 classes· 5-minute duels· Daily puzzles· No pay-to-win
Dungeon Combat — a torchlit dungeon door above a checkered battle floor

Choose your four

Eight classes. Each picks one special and one passive, so your Cleric is not my Cleric — and your opponent won't know your build until it hits them.

Fighter class portrait

Fighter

The line that holds. Shield bashes, second winds, a wall of steel.

Barbarian class portrait

Barbarian

Ground-shaking slams that punish anyone who stands too close.

Ranger class portrait

Ranger

Punishes from six tiles out. Pin them down, pick them apart.

Rogue class portrait

Rogue

Finds the opening. Twin strikes, thrown daggers, executions.

Cleric class portrait

Cleric

Keeps the party standing — heals, wards, and purifying light.

Wizard class portrait

Wizard

Freezes the key piece, and the enemy plan falls apart.

Sorcerer class portrait

Sorcerer

Sets the board alight with burns that keep on ticking.

Warlock class portrait

Warlock

Drags you where you don't want to be. Fear, grasp, drain.

How a duel plays

Easy to learn in one match. The depth comes from what your opponent might do.

  1. I

    Draft your party

    Pick four classes, their specials and passives, and your opening formation.

  2. II

    Take initiative

    Units alternate on the initiative track. Move, strike, or spend your once-a-match special at the perfect moment.

  3. III

    Break their line

    Push, root, freeze, and burn. Position is everything — last party standing wins.

Every turn is a plan

An 8×8 board, an initiative track, and choices that matter. Skill decides — not your wallet.

⚔️

Duel real people

Challenge friends by name or link, or battle whoever's in the ranked queue.

✈️

Play offline

Face Fable, our tournament-grade AI, anywhere. Airplane mode welcome.

🧩

Daily puzzles

A fresh mate-in-two every day. One clean line wins — can you find it?

📜

Story campaigns

Lead a band of heroes through orc and goblin territory. Three campaigns free.

♟️

True tactics

Pushes, roots, burns, line-of-sight mind games. Every tile matters.

📖

An honest rulebook

Every rule is written down in-app and machine-checked against the engine. No hidden math.

No pay-to-win. Ever.

We sell content — campaigns and character skins — never power. Every fight is decided by the plan you bring to the board.

Questions, answered

Is it free?

Yes — download and duel for free. We sell optional story campaigns and character skins. Nothing you can buy affects a fight.

What platforms?

iPhone, iPad, and Android phones and tablets.

Can I play offline?

Yes. Practice against Fable, play story campaigns, and solve the daily puzzle without a connection. Online duels need one, naturally.

How long is a match?

Around five minutes. Long enough for a plan, short enough for a queue.

Do I have to know tabletop RPGs?

Not at all. If you can plan two moves ahead, you can play. The dice add drama, not homework.

Ready your party

Download Dungeon Combat: Initiative and play your first duel in minutes.